Cocos2d-x v3.11 coming soon! Cocos2d-x v3.11 is coming at the end of April! This release brings bug fixes and API maintenance, as well as: \* Physi

cocos2dx landscape

Cocos2d-x v3.11 coming soon!

Cocos2d-x v3.11 is coming at the end of April!

This release brings bug fixes and API maintenance, as well as:
* Physics: upgraded Chipmunk to v7.0.1
* Removed the manual retain() / release() memory model from JavaScript. This is a compile time feature which is be disabled by default, existing users who love the benefit of retain() / release() could keep using it. New users coming from JavaScript might prefer to turn it on.
* UI controls improvements.
* Networking improvements.

Learn more about the Cocos family of products by visiting the website. Stay bleeding edge by visiting out GitHub repository.

Cocos  Editor Window

Cocos Creator 1.0.1 released!

Cocos Creator is a complete package of game development tools and workflow, including a game engine (based on Cocos2d-x), resource management, scene editing, game preview, debug and publish one project to multiple platforms.

Downloads: Creator for Mac Creator for Windows

Resources: Read the documentation Review our sample app!

Read more about it on our blog!

***
SDKBOX logo 1200x364

New SDKBOX Plugins!

The Cure for SDK Fatigue

SDKBOX continues to launch new plugins. The latest release, v2.1.1, brings:

New plugin for AppNext
developers can now use sdkbox.com to enable/disable their plugin live
Share plugin now supports share to Facebook
Admob plugin now supports auto banner layout.

To find out more and download the update, visit the SDKBOX website.

***
unnamed copy

Blog

astro-duel

Interview with Rusty Moyher, author of Astro Duel (and many more!)

Rusty has written many games. He talks about using Cocos2d-x to write them here.

000

Interview with Gwenn Guihal, author of YesSir (and it runs on AppleTV!)

Gwenn talk about his use of Cocos2d-x and developing for the new Apple TVhere.

IMG 7430

Interview with the team at Colto

The team at Colto talks with us writing educational games using Cocos2d-x here.

Community

Imagination Technologies Logo Primary RGB

Identifying GPU bottlenecks using PVRTrace in Fantasy Warrior 3D

Our friends at Imagination wrote yet another great article about Identifying GPU bottlenecks using PVRTrace in Fantasy Warrior 3D. Read it here.
These articles are a fantastic read for Cocos2d-x developers at any skill level.

111CE9C3D87E4948AF0ADAF7B30AD7A5

Creature is the Cutting-edge 2D Animation Software

Creature is the Cutting-edge 2D Animation Software designed to add stunningly fluid animation to your digital content. Take advantage of Creature's Directable Automated Animation Engine and powerful workflow to produce amazingly complex animation in an incredibly easy and time-efficient manner. Creature is the ideal animation Tool for game developers, digital artists and web designers wanting to add that special animated magic to make your content come alive.

Creature supports most major game engines including Cocos2d-x as well as built in FBX export.

Check out the Creature Website, watch the video trailer, download the Cocos2d-x Runtimes or view the Documentation.

Sonar-Systems-Full-Logo shy64n

Sonar System Tutorials

Sonar System teaches you how to use Google Play Services. Sonar Systems puts out a lot of tutorials for our community. YouTube Playlist.

Spread the word about Cocos products!

From the very beginning, Cocos2d-Python, Cocos2d-iPhone and Cocos2d-x have all started as open-source, community driven projects. The roots of each are deeply engrained in what it means to be a tight knit project. We have only succeeded because of the support from our community. We need help spreading the word! Want to become a regional coordinator?

Read more about it here or e-mail us!

search
 
search-1
1px